# Autosave Render

Wednesday, March 17th, 2010

#### Downloadable Files

- AutoSaveRender.1 (826)

This script will automaticly save every render you do as a sepparate version.

I wrote the script because I do a lot of test renders when working on a project. With this script every test render is automaticly saved, which makes for a nice progress storyboard.

# Requirements

This script is written for blender 2.45

# using the script

First you will want to open the script as a text file in a text window like below.

Now we set up a scriptlink that triggers the script to run whenever you render an image.

So at this point the script is ready to run, but we want to tell it where to save the images and with what filename.

I set it on windows, and I used a relative path (relative to the current file).
Notice also that I didn’t put in an extension, I set the filename as “myfilename” NOT as “myfilename.jpg”.
The extension will automaticly be added when a render is saved.
Also the script will automaticly add a number to the end of the filename and increment that number.
So you may get filenames as the following.

myfilename_0001.jpg

myfilename_0002.jpg

myfilename_0003.jpg

and so forth

If you change your image type or filename it will start counting over.

Unless you change it back ;) It just looks at what’s in the folder already.

# things to be aware of

BE AWARE NOT TO ANIMATE WITH THIS SCRIPT ENABLED!

If you have the script linked and you animate it will save an image for every rendered frame!

As far as I know there’s no way to automaticly disable the script when animating, so you have to be carefull yourself!

# That’s all.

enjoy,

Dolf